Files
2026-04-22 15:51:07 +02:00

17 lines
467 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CustomCharacterPartAnimInstance.h"
#include "FortAnimInput_Facial.h"
#include "HeadPartAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UHeadPartAnimInstance : public UCustomCharacterPartAnimInstance {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FFortAnimInput_Facial FacialInput;
UHeadPartAnimInstance();
};