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24 lines
661 B
C++
24 lines
661 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "HUDLayoutUsageData.generated.h"
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USTRUCT(BlueprintType)
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struct FHUDLayoutUsageData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumOfTimesOpened;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumOfTimesReset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumOfTimesSaved;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NumOfTimesPanning;
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FORTNITEGAME_API FHUDLayoutUsageData();
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};
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