Files
2026-04-22 15:51:07 +02:00

24 lines
661 B
C++

#pragma once
#include "CoreMinimal.h"
#include "HUDLayoutUsageData.generated.h"
USTRUCT(BlueprintType)
struct FHUDLayoutUsageData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumOfTimesOpened;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumOfTimesReset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumOfTimesSaved;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumOfTimesPanning;
FORTNITEGAME_API FHUDLayoutUsageData();
};