Files
2026-04-22 15:51:07 +02:00

16 lines
359 B
C++

#pragma once
#include "CoreMinimal.h"
#include "HUDLayoutDataEntry.h"
#include "HUDLayoutData.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FHUDLayoutData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FHUDLayoutDataEntry> LayoutEntries;
FHUDLayoutData();
};