Files
2026-04-22 15:51:07 +02:00

21 lines
527 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "GoalSelectionQueryInfo.generated.h"
class UEnvQuery;
USTRUCT(BlueprintType)
struct FGoalSelectionQueryInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnvQuery* GoalSelectionQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer RequiredGameplayTags;
FORTNITEGAME_API FGoalSelectionQueryInfo();
};