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26 lines
740 B
C++
26 lines
740 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GhostModeRepData.generated.h"
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class UFortWorldItemDefinition;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FGhostModeRepData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bInGhostMode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortWorldItemDefinition* GhostModeItemDef;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true))
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int32 PreviousFocusedSlot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true))
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float TimeExitedGhostMode;
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FGhostModeRepData();
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};
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