Files
2026-04-22 15:51:07 +02:00

26 lines
740 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GhostModeRepData.generated.h"
class UFortWorldItemDefinition;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FGhostModeRepData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bInGhostMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortWorldItemDefinition* GhostModeItemDef;
UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true))
int32 PreviousFocusedSlot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true))
float TimeExitedGhostMode;
FGhostModeRepData();
};