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18 lines
468 B
C++
18 lines
468 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayAbilityRepSharedAnim_Base.h"
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#include "GameplayAbilityRepSharedAnim.generated.h"
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class UAnimMontage;
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USTRUCT(BlueprintType)
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struct FGameplayAbilityRepSharedAnim : public FGameplayAbilityRepSharedAnim_Base {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* AnimMontage;
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FORTNITEGAME_API FGameplayAbilityRepSharedAnim();
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};
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