Files
2026-04-22 15:51:07 +02:00

19 lines
456 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FortWeaponAsyncLoadHelper.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API AFortWeaponAsyncLoadHelper : public AActor {
GENERATED_BODY()
public:
AFortWeaponAsyncLoadHelper();
UFUNCTION(BlueprintCallable)
void ResetWeaponMeshOverrideCount();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnAsyncLoadComplete();
};