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26 lines
790 B
C++
26 lines
790 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "FortWaypointVolumeComponent.generated.h"
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class AFortVolume;
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class AFortWaypointInfo;
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class APlayerState;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FORTNITEGAME_API UFortWaypointVolumeComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<AFortWaypointInfo*> WaypointGroups;
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UFortWaypointVolumeComponent();
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UFUNCTION(BlueprintCallable)
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void OnClientExitVolume(APlayerState* InPlayerState, AFortVolume* InVolume);
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UFUNCTION(BlueprintCallable)
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void OnClientEnterVolume(APlayerState* InPlayerState, AFortVolume* InVolume);
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};
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