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27 lines
854 B
C++
27 lines
854 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#include "FortUserCloudRequest.h"
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#include "FortUserCloudRequestHandle.h"
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#include "FortUserCloudRequestQueue.generated.h"
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USTRUCT(BlueprintType)
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struct FFortUserCloudRequestQueue {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bFreezeIncomingRequests: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFortUserCloudRequestHandle FirstFrozenHandle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FTimerHandle ProcessingTimerHandle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortUserCloudRequest> RequestQueue;
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FORTNITEGAME_API FFortUserCloudRequestQueue();
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};
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