Files
2026-04-22 15:51:07 +02:00

27 lines
854 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "FortUserCloudRequest.h"
#include "FortUserCloudRequestHandle.h"
#include "FortUserCloudRequestQueue.generated.h"
USTRUCT(BlueprintType)
struct FFortUserCloudRequestQueue {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 bFreezeIncomingRequests: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortUserCloudRequestHandle FirstFrozenHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTimerHandle ProcessingTimerHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortUserCloudRequest> RequestQueue;
FORTNITEGAME_API FFortUserCloudRequestQueue();
};