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29 lines
812 B
C++
29 lines
812 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "FortUpdatedObjectiveStat.generated.h"
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class UFortQuestItemDefinition;
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortUpdatedObjectiveStat {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortQuestItemDefinition* Quest;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName BackendName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 StatValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 StatDelta;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CurrentStage;
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FFortUpdatedObjectiveStat();
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};
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