Files
2026-04-22 15:51:07 +02:00

29 lines
812 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortUpdatedObjectiveStat.generated.h"
class UFortQuestItemDefinition;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortUpdatedObjectiveStat {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortQuestItemDefinition* Quest;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName BackendName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 StatValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 StatDelta;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CurrentStage;
FFortUpdatedObjectiveStat();
};