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https://github.com/ApfelTeeSaft/UnrealEvent.git
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27 lines
921 B
C++
27 lines
921 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "FortOnCameraFrameTargetSettingsChangedDelegateDelegate.h"
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#include "FortUICameraFrameTargetSettings.h"
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#include "FortUICameraFrameTargetInterface.generated.h"
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UINTERFACE(Blueprintable)
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class FORTNITEGAME_API UFortUICameraFrameTargetInterface : public UInterface {
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GENERATED_BODY()
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};
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class FORTNITEGAME_API IFortUICameraFrameTargetInterface : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void SetFrameTargetSettingsChangedDelegate(const FFortOnCameraFrameTargetSettingsChangedDelegate& Delegate);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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FFortUICameraFrameTargetSettings GetZoomedOutCameraFramingSettings();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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FFortUICameraFrameTargetSettings GetZoomedInCameraFramingSettings();
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};
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