Files
2026-04-22 15:51:07 +02:00

36 lines
948 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "FortTooltipLoadingWrapper.generated.h"
class UFortTooltip;
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortTooltipLoadingWrapper : public UObject {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnTooltipAssetsLoaded);
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnTooltipAssetsLoaded OnTooltipAssetsLoaded;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UObject* SourceObject;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortTooltip* TooltipInstance;
public:
UFortTooltipLoadingWrapper();
private:
UFUNCTION(BlueprintCallable)
void HandleTooltipAssetLoaded();
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
bool AreAssetsLoaded() const;
};