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36 lines
948 B
C++
36 lines
948 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "FortTooltipLoadingWrapper.generated.h"
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class UFortTooltip;
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UCLASS(Blueprintable)
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class FORTNITEGAME_API UFortTooltipLoadingWrapper : public UObject {
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GENERATED_BODY()
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnTooltipAssetsLoaded);
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnTooltipAssetsLoaded OnTooltipAssetsLoaded;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UObject* SourceObject;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFortTooltip* TooltipInstance;
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public:
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UFortTooltipLoadingWrapper();
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private:
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UFUNCTION(BlueprintCallable)
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void HandleTooltipAssetLoaded();
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool AreAssetsLoaded() const;
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};
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