Files
2026-04-22 15:51:07 +02:00

19 lines
469 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "TokenAttributePair.h"
#include "FortTokenToAttributeTable.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortTokenToAttributeTable : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTokenAttributePair> TokenToAttributeList;
public:
UFortTokenToAttributeTable();
};