Files
2026-04-22 15:51:07 +02:00

16 lines
420 B
C++

#pragma once
#include "CoreMinimal.h"
#include "BaseMediaSource.h"
#include "FortStreamMediaSource.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class FORTNITEGAME_API UFortStreamMediaSource : public UBaseMediaSource {
GENERATED_BODY()
public:
UPROPERTY(AssetRegistrySearchable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString StreamUrl;
UFortStreamMediaSource();
};