Files
2026-04-22 15:51:07 +02:00

17 lines
466 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/AssetUserData.h"
#include "TransformableNavLinkClass.h"
#include "FortStaticMeshUserData.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class FORTNITEGAME_API UFortStaticMeshUserData : public UAssetUserData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FTransformableNavLinkClass> NavLinks;
UFortStaticMeshUserData();
};