Files
2026-04-22 15:51:07 +02:00

25 lines
790 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortSplineMeshScaleAnimationInfo.h"
#include "FortSplineMeshSnapAnimationInfo.h"
#include "FortSplineMeshAnimSet.generated.h"
class USplineMeshComponent;
USTRUCT(BlueprintType)
struct FFortSplineMeshAnimSet {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
USplineMeshComponent* SplineMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortSplineMeshScaleAnimationInfo> ScaleAnims;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortSplineMeshSnapAnimationInfo> SnapAnims;
FORTNITEGAME_API FFortSplineMeshAnimSet();
};