Files
2026-04-22 15:51:07 +02:00

24 lines
645 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/NetSerialization.h"
#include "FortSpectatorZoneItem.h"
#include "FortSpectatorZoneArray.generated.h"
class AFortPlayerStateZone;
USTRUCT(BlueprintType)
struct FFortSpectatorZoneArray : public FFastArraySerializer {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortSpectatorZoneItem> SpectatorArray;
UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true))
AFortPlayerStateZone* OwningState;
public:
FORTNITEGAME_API FFortSpectatorZoneArray();
};