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24 lines
645 B
C++
24 lines
645 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "FortSpectatorZoneItem.h"
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#include "FortSpectatorZoneArray.generated.h"
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class AFortPlayerStateZone;
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USTRUCT(BlueprintType)
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struct FFortSpectatorZoneArray : public FFastArraySerializer {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FFortSpectatorZoneItem> SpectatorArray;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, meta=(AllowPrivateAccess=true))
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AFortPlayerStateZone* OwningState;
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public:
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FORTNITEGAME_API FFortSpectatorZoneArray();
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};
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