Files
2026-04-22 15:51:07 +02:00

19 lines
520 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Styling/SlateBrush.h"
#include "FortSpectateClickableMapIcon.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UFortSpectateClickableMapIcon : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SpectatorMapIndicatorBrush;
public:
UFortSpectateClickableMapIcon();
};