Files
2026-04-22 15:51:07 +02:00

27 lines
737 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortSpawnActorData.generated.h"
class AActor;
class UFortSpawnActorInfo;
USTRUCT(BlueprintType)
struct FFortSpawnActorData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortSpawnActorInfo* SpawnActorInfo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NumSpawnsRemaining;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float TimeUntilNextSpawn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<AActor*> SpawnedFortSpawnActors;
FORTNITEGAME_API FFortSpawnActorData();
};