mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-09-02 12:13:25 +00:00
27 lines
760 B
C++
27 lines
760 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "FortSimpleGameStats.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFortSimpleGameStats {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 GamesPlayed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 SecondsPlayed;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 KillCount;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 BestResult;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
int32 LastReviewPromptDay;
|
|
|
|
FORTNITEGAME_API FFortSimpleGameStats();
|
|
};
|
|
|