Files
2026-04-22 15:51:07 +02:00

27 lines
760 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortSimpleGameStats.generated.h"
USTRUCT(BlueprintType)
struct FFortSimpleGameStats {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 GamesPlayed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SecondsPlayed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 KillCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BestResult;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 LastReviewPromptDay;
FORTNITEGAME_API FFortSimpleGameStats();
};