mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "PartyBeaconState.h"
|
|
#include "EFortSessionHelperJoinResult.h"
|
|
#include "EFortSessionHelperJoinState.h"
|
|
#include "FortSessionHelper.generated.h"
|
|
|
|
class AFortPartyBeaconClient;
|
|
|
|
UCLASS(Blueprintable)
|
|
class FORTNITEGAME_API UFortSessionHelper : public UObject {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
UClass* BeaconClientClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
AFortPartyBeaconClient* PartyBeaconClient;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
FName CurrentSessionName;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<EPartyReservationResult::Type> LastBeaconResponse;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
TEnumAsByte<EFortSessionHelperJoinState::Type> CurrentJoinState;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
|
|
EFortSessionHelperJoinResult CurrentJoinResult;
|
|
|
|
public:
|
|
UFortSessionHelper();
|
|
};
|
|
|