Files
2026-04-22 15:51:07 +02:00

53 lines
1.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "UObject/NoExportTypes.h"
#include "Styling/SlateBrush.h"
#include "FortServerBotInfo.h"
#include "Templates/SubclassOf.h"
#include "FortServerBotManagerAthena.generated.h"
class AFortAthenaMutator_Bots;
class AFortGameModeAthena;
class AFortPlayerPawnAthena;
UCLASS(Blueprintable)
class UFortServerBotManagerAthena : public UObject {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AFortPlayerPawnAthena> BotPlayerPawnClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FFortServerBotInfo> PlayerBots;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortGameModeAthena* CachedGameMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 LastBotTeam;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AFortAthenaMutator_Bots* CachedBotMutator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAddBotOnMinimap;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SpecialActorMinimapIconBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D SpecialActorMinimapIconScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSlateBrush SpecialActorCompassIconBrush;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D SpecialActorCompassIconScale;
public:
UFortServerBotManagerAthena();
};