Files
2026-04-22 15:51:07 +02:00

16 lines
396 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortItemQuantityPair.h"
#include "FortSelectableRewardOption.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortSelectableRewardOption {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortItemQuantityPair> Rewards;
FFortSelectableRewardOption();
};