Files
2026-04-22 15:51:07 +02:00

32 lines
931 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataTable.h"
#include "EFortScriptedActionSource.h"
#include "FortScriptedActionParams.generated.h"
class AFortPlayerController;
class UFortItem;
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortScriptedActionParams {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortPlayerController* Player;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortScriptedActionSource SourceType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortItem* SourceItem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDataTableRowHandle SourceData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName SourceName;
FFortScriptedActionParams();
};