mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
32 lines
931 B
C++
32 lines
931 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataTable.h"
|
|
#include "EFortScriptedActionSource.h"
|
|
#include "FortScriptedActionParams.generated.h"
|
|
|
|
class AFortPlayerController;
|
|
class UFortItem;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FORTNITEGAME_API FFortScriptedActionParams {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
AFortPlayerController* Player;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
EFortScriptedActionSource SourceType;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UFortItem* SourceItem;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FDataTableRowHandle SourceData;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FName SourceName;
|
|
|
|
FFortScriptedActionParams();
|
|
};
|
|
|