Files
UnrealEvent/Project/Source/FortniteGame/Public/FortRotationalContentEventsState.h
2026-04-22 15:51:07 +02:00

25 lines
756 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortRotationalContentEventsState.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortRotationalContentEventsState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSet<FName> ActiveStorefronts;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSet<FName> ActiveEventFlags;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FName, double> EventNamedWeights;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSet<FDateTime> ExpirationTimes;
FFortRotationalContentEventsState();
};