Files
UnrealEvent/Project/Source/FortniteGame/Public/FortReplicationGraphNode_PlayerStateFrequencyLimiter.h
2026-04-22 15:51:07 +02:00

13 lines
368 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ReplicationGraph.h"
#include "FortReplicationGraphNode_PlayerStateFrequencyLimiter.generated.h"
UCLASS(Blueprintable, NonTransient)
class UFortReplicationGraphNode_PlayerStateFrequencyLimiter : public UReplicationGraphNode {
GENERATED_BODY()
public:
UFortReplicationGraphNode_PlayerStateFrequencyLimiter();
};