Files
UnrealEvent/Project/Source/FortniteGame/Public/FortReplicationGraphNode_DynamicSpatialFrequency.h
2026-04-22 15:51:07 +02:00

18 lines
544 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ReplicationGraph.h"
#include "FortReplicationGraphNode_DynamicSpatialFrequency.generated.h"
UCLASS(Blueprintable, NonTransient)
class UFortReplicationGraphNode_DynamicSpatialFrequency : public UReplicationGraphNode_DynamicSpatialFrequency {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UReplicationGraphNode_DynamicSpatialFrequency* NonAINode;
public:
UFortReplicationGraphNode_DynamicSpatialFrequency();
};