Files
UnrealEvent/Project/Source/FortniteGame/Public/FortReplicationGraphNode_BroadcastSpectator.h
2026-04-22 15:51:07 +02:00

19 lines
591 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortAlwaysRelevantActorInfo.h"
#include "MeshReplicationGraphNode_AlwaysRelevant_ForConnection.h"
#include "FortReplicationGraphNode_BroadcastSpectator.generated.h"
UCLASS(Blueprintable, NonTransient)
class UFortReplicationGraphNode_BroadcastSpectator : public UReplicationGraphNode_ActorList {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortAlwaysRelevantActorInfo> PastViewedTargets;
public:
UFortReplicationGraphNode_BroadcastSpectator();
};