Files
UnrealEvent/Project/Source/FortniteGame/Public/FortReplicationGraphNode_AlwaysRelevantForTeam.h
2026-04-22 15:51:07 +02:00

20 lines
528 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ReplicationGraph.h"
#include "FortReplicationGraphNode_AlwaysRelevantForTeam.generated.h"
class AFortTeamPrivateInfo;
UCLASS(Blueprintable, NonTransient)
class UFortReplicationGraphNode_AlwaysRelevantForTeam : public UReplicationGraphNode {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
AFortTeamPrivateInfo* FortTeamPrivateInfo;
public:
UFortReplicationGraphNode_AlwaysRelevantForTeam();
};