mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
20 lines
528 B
C++
20 lines
528 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "ReplicationGraph.h"
|
|
#include "FortReplicationGraphNode_AlwaysRelevantForTeam.generated.h"
|
|
|
|
class AFortTeamPrivateInfo;
|
|
|
|
UCLASS(Blueprintable, NonTransient)
|
|
class UFortReplicationGraphNode_AlwaysRelevantForTeam : public UReplicationGraphNode {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
AFortTeamPrivateInfo* FortTeamPrivateInfo;
|
|
|
|
public:
|
|
UFortReplicationGraphNode_AlwaysRelevantForTeam();
|
|
};
|
|
|