Files
UnrealEvent/Project/Source/FortniteGame/Public/FortReplicationGraphConnection.h
2026-04-22 15:51:07 +02:00

13 lines
348 B
C++

#pragma once
#include "CoreMinimal.h"
#include "MeshReplicationGraphNode_AlwaysRelevant_ForConnection.h"
#include "FortReplicationGraphConnection.generated.h"
UCLASS(Blueprintable, NonTransient)
class UFortReplicationGraphConnection : public UNetReplicationGraphConnection {
GENERATED_BODY()
public:
UFortReplicationGraphConnection();
};