Files
2026-04-22 15:51:07 +02:00

19 lines
483 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EStatCategory.h"
#include "FortReplicatedStatMapping.generated.h"
USTRUCT(BlueprintType)
struct FFortReplicatedStatMapping {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EStatCategory StatCategory;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText DisplayName;
FORTNITEGAME_API FFortReplicatedStatMapping();
};