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19 lines
483 B
C++
19 lines
483 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EStatCategory.h"
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#include "FortReplicatedStatMapping.generated.h"
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USTRUCT(BlueprintType)
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struct FFortReplicatedStatMapping {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EStatCategory StatCategory;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText DisplayName;
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FORTNITEGAME_API FFortReplicatedStatMapping();
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};
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