Files
2026-04-22 15:51:07 +02:00

21 lines
491 B
C++

#pragma once
#include "CoreMinimal.h"
#include "RejoinCheck.h"
#include "FortRejoinCheck.generated.h"
UCLASS(Blueprintable)
class FORTNITEGAME_API UFortRejoinCheck : public URejoinCheck {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAbandonAfterCheck;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bAttemptingAbandon;
public:
UFortRejoinCheck();
};