Files
UnrealEvent/Project/Source/FortniteGame/Public/FortRedeployGliderTelemetryData.h
2026-04-22 15:51:07 +02:00

12 lines
249 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortRedeployGliderTelemetryData.generated.h"
USTRUCT(BlueprintType)
struct FFortRedeployGliderTelemetryData {
GENERATED_BODY()
public:
FORTNITEGAME_API FFortRedeployGliderTelemetryData();
};