Files
2026-04-22 15:51:07 +02:00

22 lines
601 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "FortQuestPoolStats_PerPool.generated.h"
USTRUCT(BlueprintType)
struct FORTNITEGAME_API FFortQuestPoolStats_PerPool {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString PoolName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDateTime NextRefresh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 RerollsRemaining;
FFortQuestPoolStats_PerPool();
};