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22 lines
601 B
C++
22 lines
601 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "FortQuestPoolStats_PerPool.generated.h"
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USTRUCT(BlueprintType)
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struct FORTNITEGAME_API FFortQuestPoolStats_PerPool {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FString PoolName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDateTime NextRefresh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RerollsRemaining;
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FFortQuestPoolStats_PerPool();
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};
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