Files
2026-04-22 15:51:07 +02:00

28 lines
823 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EFortQuestMapNodeLabelPosition.h"
#include "EFortQuestMapNodeType.h"
#include "FortQuestMapNode.generated.h"
class UFortQuestItemDefinition;
USTRUCT(BlueprintType)
struct FFortQuestMapNode {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFortQuestItemDefinition* QuestItemDefinition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortQuestMapNodeType NodeType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EFortQuestMapNodeLabelPosition LabelPosition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseHighContrastMode;
FORTNITEGAME_API FFortQuestMapNode();
};