Files
2026-04-22 15:51:07 +02:00

20 lines
465 B
C++

#pragma once
#include "CoreMinimal.h"
#include "FortQuestMapDataEntry.generated.h"
class UDataTable;
USTRUCT(BlueprintType)
struct FFortQuestMapDataEntry {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataTable* QuestData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDataTable* CosmeticData;
FORTNITEGAME_API FFortQuestMapDataEntry();
};