Files
2026-04-22 15:51:07 +02:00

21 lines
595 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "FortEventQuestMapDataEntry.h"
#include "FortQuestMapDataEntry.h"
#include "FortQuestMapData.generated.h"
UCLASS(Blueprintable)
class UFortQuestMapData : public UPrimaryDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortQuestMapDataEntry CampaignQuestMapData;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FFortEventQuestMapDataEntry> EventQuestMapList;
UFortQuestMapData();
};