mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "UObject/Object.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "ETwoPointSolverRotationA.h"
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#include "OnTwoPointSolverFailedDelegate.h"
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#include "OnTwoPointSolverFinishedDelegate.h"
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#include "FortQueryTwoPointSolver.generated.h"
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class UEnvQuery;
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class UFortAISystem;
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UCLASS(Blueprintable)
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class UFortQueryTwoPointSolver : public UObject {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UEnvQuery* QueryPointA;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UEnvQuery* QueryPointB;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FEnvNamedValue> QueryParamsA;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FEnvNamedValue> QueryParamsB;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnTwoPointSolverFinished OnFinished;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnTwoPointSolverFailed OnFailed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ETwoPointSolverRotationA RotationMode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator MinRotationOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator MaxRotationOffset;
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bUseNegativeAngleOffsets: 1;
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UPROPERTY(AdvancedDisplay, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 bUsePositiveAngleOffsets: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFortAISystem* AISys;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UObject* CachedQuerier;
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public:
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UFortQueryTwoPointSolver();
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UFUNCTION(BlueprintCallable)
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void Start(UObject* Querier);
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UFUNCTION(BlueprintCallable)
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void SkipToNextPointA();
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UFUNCTION(BlueprintCallable)
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void SetCustomRotationA(const FRotator& Rotation);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnCustomRotationMode(const FVector& InPointA, const FVector Querier);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FRotator GetRandomRotationOffset() const;
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UFUNCTION(BlueprintCallable)
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void AddNamedFloatParamB(FName ParamName, float Value);
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UFUNCTION(BlueprintCallable)
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void AddNamedFloatParamA(FName ParamName, float Value);
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};
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