Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryTest_PrimaryAssignment.h
2026-04-22 15:51:07 +02:00

34 lines
1.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "FortQueryTest_GoalBase.h"
#include "FortQueryTest_PrimaryAssignment.generated.h"
UCLASS(Blueprintable)
class UFortQueryTest_PrimaryAssignment : public UFortQueryTest_GoalBase {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUseItemActorLocation;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue DistanceClose;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue DistanceFar;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue PercentValueClose;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue PercentValueRegular;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue PercentValueFar;
public:
UFortQueryTest_PrimaryAssignment();
};