Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryTest_PointInBuildingFoundation.h
2026-04-22 15:51:07 +02:00

29 lines
866 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "UObject/NoExportTypes.h"
#include "Templates/SubclassOf.h"
#include "FortQueryTest_PointInBuildingFoundation.generated.h"
class ABuildingFoundation;
class UEnvQueryContext;
UCLASS(Blueprintable)
class UFortQueryTest_PointInBuildingFoundation : public UEnvQueryTest {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> BuildingFoundationContext;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<ABuildingFoundation> BuildingFoundationClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector BoundingBoxScale;
public:
UFortQueryTest_PointInBuildingFoundation();
};