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UnrealEvent/Project/Source/FortniteGame/Public/FortQueryTest_PerceptionExists.h
2026-04-22 15:51:07 +02:00

23 lines
637 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "ECorePerceptionTypes.h"
#include "Templates/SubclassOf.h"
#include "FortQueryTest_PerceptionExists.generated.h"
class UAISense;
UCLASS(Blueprintable)
class UFortQueryTest_PerceptionExists : public UEnvQueryTest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<ECorePerceptionTypes::Type> Sense;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UAISense> SenseClass;
UFortQueryTest_PerceptionExists();
};