Files
2026-04-22 15:51:07 +02:00

19 lines
476 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "GameplayTagContainer.h"
#include "FortQueryTest_MissionSameMap.generated.h"
UCLASS(Blueprintable)
class UFortQueryTest_MissionSameMap : public UEnvQueryTest {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery MissionPlacementActorTagQuery;
public:
UFortQueryTest_MissionSameMap();
};