mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
19 lines
476 B
C++
19 lines
476 B
C++
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "EnvironmentQuery/EnvQueryTest.h"
|
|
#include "GameplayTagContainer.h"
|
|
#include "FortQueryTest_MissionSameMap.generated.h"
|
|
|
|
UCLASS(Blueprintable)
|
|
class UFortQueryTest_MissionSameMap : public UEnvQueryTest {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGameplayTagQuery MissionPlacementActorTagQuery;
|
|
|
|
public:
|
|
UFortQueryTest_MissionSameMap();
|
|
};
|
|
|