Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryTest_IsGoalForAssignment.h
2026-04-22 15:51:07 +02:00

22 lines
622 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "FortAIAssignmentIdentifier.h"
#include "FortQueryTest_IsGoalForAssignment.generated.h"
UCLASS(Blueprintable)
class UFortQueryTest_IsGoalForAssignment : public UEnvQueryTest {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bRetrieveRootAssignmentFromOwner;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFortAIAssignmentIdentifier RootAssignmentID;
public:
UFortQueryTest_IsGoalForAssignment();
};