Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryTest_GoalDistanceRanges.h
2026-04-22 15:51:07 +02:00

36 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/Tests/EnvQueryTest_Distance.h"
#include "EDistanceMode.h"
#include "FortQueryTest_GoalBase.h"
#include "GoalDistanceData.h"
#include "Templates/SubclassOf.h"
#include "FortQueryTest_GoalDistanceRanges.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable)
class UFortQueryTest_GoalDistanceRanges : public UFortQueryTest_GoalBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDistanceMode DistanceMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> DistanceTo;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EEnvTestDistance::Type> ScreeningTestMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EEnvTestDistance::Type> TestMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGoalDistanceData> GoalDistanceDataRanges;
public:
UFortQueryTest_GoalDistanceRanges();
};