Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryTest_CanHitWithGameplayAbility.h
2026-04-22 15:51:07 +02:00

26 lines
815 B
C++

#pragma once
#include "CoreMinimal.h"
#include "EnvironmentQuery/EnvQueryTest.h"
#include "GameplayTagContainer.h"
#include "Templates/SubclassOf.h"
#include "FortQueryTest_CanHitWithGameplayAbility.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable)
class UFortQueryTest_CanHitWithGameplayAbility : public UEnvQueryTest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> AIsUsingAbility;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> AbilityTargets;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer GameplayAbilityTag;
UFortQueryTest_CanHitWithGameplayAbility();
};