Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryGenerator_PointsOnBuildingGrid.h
2026-04-22 15:51:07 +02:00

32 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_PointsOnBuildingGrid.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_PointsOnBuildingGrid : public UEnvQueryGenerator_ProjectedPoints {
GENERATED_BODY()
public:
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderIntValue HorizontalGridSize;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderIntValue VerticalGridSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bStartGridFromBottom;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bUsePointInVerticalCenterOfCell;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> GenerateAround;
UFortQueryGenerator_PointsOnBuildingGrid();
};