Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryGenerator_PointsInVolume.h
2026-04-22 15:51:07 +02:00

27 lines
840 B
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#include "EFortNamedNavmesh.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_PointsInVolume.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_PointsInVolume : public UEnvQueryGenerator {
GENERATED_BODY()
public:
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderIntValue NumberOfPoints;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<EFortNamedNavmesh::Type> NavMeshToUse;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> GenerateIn;
UFortQueryGenerator_PointsInVolume();
};