Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryGenerator_PointsAroundLine.h
2026-04-22 15:51:07 +02:00

33 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_PointsAroundLine.generated.h"
class UEnvQueryContext;
class UFortQueryData_CurvesAroundLine;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_PointsAroundLine : public UEnvQueryGenerator_ProjectedPoints {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> GenerateAround;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderIntValue MaxPointsPerClusterLocation;
UPROPERTY( EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue ClusterRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UFortQueryData_CurvesAroundLine> CurvesAroundLineAsset;
public:
UFortQueryGenerator_PointsAroundLine();
};