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28 lines
848 B
C++
28 lines
848 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "DataProviders/AIDataProvider.h"
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#include "EnvironmentQuery/EnvQueryGenerator.h"
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#include "FortQueryGenerator_Enemies.generated.h"
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UCLASS(Blueprintable, EditInlineNew)
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class UFortQueryGenerator_Enemies : public UEnvQueryGenerator {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bPerceivedEnemiesOnly;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bSleepCapableAIUsePerceivedEnemiesOnly;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIgnoreSleepingAIs;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FAIDataProviderFloatValue MaxTimeSincePerceived;
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public:
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UFortQueryGenerator_Enemies();
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};
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