Files
2026-04-22 15:51:07 +02:00

28 lines
848 B
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#include "FortQueryGenerator_Enemies.generated.h"
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_Enemies : public UEnvQueryGenerator {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bPerceivedEnemiesOnly;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bSleepCapableAIUsePerceivedEnemiesOnly;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIgnoreSleepingAIs;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderFloatValue MaxTimeSincePerceived;
public:
UFortQueryGenerator_Enemies();
};