Files
UnrealEvent/Project/Source/FortniteGame/Public/FortQueryGenerator_BuildingsOnCachedPath.h
2026-04-22 15:51:07 +02:00

31 lines
916 B
C++

#pragma once
#include "CoreMinimal.h"
#include "DataProviders/AIDataProvider.h"
#include "EnvironmentQuery/EnvQueryGenerator.h"
#include "Templates/SubclassOf.h"
#include "FortQueryGenerator_BuildingsOnCachedPath.generated.h"
class UEnvQueryContext;
UCLASS(Blueprintable, EditInlineNew)
class UFortQueryGenerator_BuildingsOnCachedPath : public UEnvQueryGenerator {
GENERATED_BODY()
public:
private:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UEnvQueryContext> CachedPathSource;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderBoolValue bIncludeWalls;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderBoolValue bIncludeFloors;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FAIDataProviderBoolValue bIncludeCenterCell;
public:
UFortQueryGenerator_BuildingsOnCachedPath();
};